Excerpt for The Ultimate Red Dead Redemption Player's Guide by Chris Jensen, available in its entirety at Smashwords



The Ultimate Red Dead Redemption Player's Guide

Chris Jensen

Published by Chris Jensen at Smashwords

Copyright 2010 Chris Jensen

Legal Disclaimer

The Ultimate Red Dead Redemption Player's Guide is not an official guide or connected to the game developer or publisher, Rockstar Games and Take 2 Interactive. All characters, locations, images and video game content are copyright to their respective owners and usage for this game guide falls within fair use guidelines. This guide is intended only for your continued enjoyment and exploration of the game.

©2010 Chris Jensen. All Rights Reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, without written permission from the author.

ISBN: 9781453604724



Table of Contents

Chapter 1: Getting the Most Out of Red Dead Redemption

Take Your Time

Know the Terrain

Sighting Terrain

Check Every Door, Search Every Building

Game Time

The Benefits of Being Cautious

Does it Matter if Your Die?

Learning About the Game World

Starting Off on the Right Foot

Proper Use of the Survivalist Map

The Road Less Traveled...For a Reason

The Evils of Fast Travel

The Art of Looting

Winning Horse Races

Scaling the Heights

How to Read a Map

Wearing the Right Outfit for the Job

Camera & Basic Controller Techniques

Controlling Your View

Widen Radar Range

Understanding the Interface

Horse Stamina Indicator

Dead-Eye Indicator

Ammo Indicator

Understanding Health & Dying

The Weapon Wheel

Chapter 2: Combat Tactics

Scoring Head-Shots With Ease

Which Weapon to Use?

Weapon Types

List of Weapons

Evasive Maneuvers

Melee Combat

Using the Hunting Knife

Lasso Like a Pro

Dead-Eye Management

The Cover System: Know It, Love It

Moving While in Cover

Running Into Cover

Know They Radar, Know Thy Enemy

How to Win a Gun Duel

Chapter 3: Horsing Around

Stamina

Maximizing Stamina

Fast-Mounting a Horse

The Edge of the World

Hitching a Horse

Buying Horse Deeds

They Shoot Horses, Don't They?

Breaking Horses

Chapter 4: Daily Activities

Tree-Hugger

Pick Plants Faster!

Hunting

Using Bait

Time of Day

The Map & Hunting

Value

Fast-Skinning

Shoot for the Brain

Frighten Off Predators

General Animal Locations

Dead-Eye & Hunting

Bonus Hunting Tactics

Collecting Bounties

Night Patrol

Gambling

Poker

Cheating at Poker

Blackjack

Blackjack Terminology

Liar's Dice

Five Finger Fillet

Horseshoes & Arm Wrestling

Chapter 5: How to be an Evil Bastard

Fame Level Benefits

Honor Level Benefits

Breaking the Law

List of Crimes and Bounty Value

Posse and Bounty Hunter Expectations

Evil Deeds, Done Dirt Cheap

Dragging People

The Railroad Tracks

Terrorizing People

Off the Cliff

Burn, Bitches, Burn!

Down the Stairs

Defend a Building for the Hell of it

Chapter 6: Getting the Most Out of Multiplayer

Beginning Multiplayer

WTF is Free Roam?

Deeper Into Free Roam

Getting Around in Free Roam

Multiplayer Running Difference

Forming & Joining a Posse

How to be a Posse Leader

Custom Games as Posse Leader

Playing Gang Hideout Missions

Free Roam Ambient Challenges

Public Enemy

Playing Gold Rush

Gang Shootout

Hold Your Own

Grab the Bag

Playing Multiplayer Like a Pro

Keep Your Cool

Patience is a Virtue

Know Your Weapon

Multiplayer Level Rewards

Multiplayer Titles

PVP Titles

Changing Up Your Weapons

Chapter 7: Cheat Codes, Secrets and Other Goodies

Treasure Hunt Locations

Outfit Objectives & Locations

Full Achievement Listing

Legendary Mounts

100% Game Completion Checklist

Introduction

I have been writing guides for many years now, having published well over 20 books with Prima, Sybex and Brady, as well as tons of online guides that have appeared everywhere from GameSpot to GameAlmighty and InfoAddict. My online works have been far more popular and for very good reason: official strategy guides typically suck.

Why? Having written a ton of them, I know the answer all too well: official strategy guides are written before the game in question is complete. As a writer, you seldom have access to a finished game, let alone even think about dealing with multiplayer, which is always an impossibility for an as yet unreleased title.

Basically, official strategy guides typically don't know what the fuck they are talking about.

This book is different. Firstly, it has nothing to do with Rockstar. I am not affiliated with Rockstar and they have nothing to do with this book. I wrote this book based on a completed game that I, like you, purchased in a store. From the moment of RDR's release, I have been playing non-stop and I have the blood-shot eyes to prove it. As such, this guide is accurate and helpful, written by an expert-gamer with over 40 years experience.

This guide is different in other ways, as well. You will not find a standard walk-through here. I'm not going to help you get past puzzles or explain how to beat a particular mission. Why? Because that kind of crap ruins the game. That isn't what a strategy guide should be all about. You really want someone holding your hand through the game? Then you might as well have purchased a gamer to play it for you.

No, this guide will help you get MORE out of RDR. It will explain how best to play an open-world experience like RDR, things you can do that aren't mentioned in the manual and, perhaps most importantly, it will improve your gamer skills and get you acclimated for multiplayer mayhem.

If you need specific answers on how to beat a particular mission, then Google the mission name and spoil yourself. However, if you want to play a game as it is meant to be played, then read on!

Chris Jensen

May 28, 2010

Chapter One:

Getting the Most Out of Red Dead Redemption

Read Dead Redemption falls into a gaming genre generally known as Sandbox. Some call it Open-World, but that term is interchangeable with Sandbox and both represent the same type of game. Other titles that are defined by this term include all of the GTA games, as well as Just Cause, Mafia and the forthcoming Mafia II.

Sandbox games differ from all other genres because they inherently allow the player a lot of freedom in how they play. Other genres tend to be far more linear, leading the player from mission to mission with little in the way of choice or options. Not so in a game like RDR. In RDR, you can pretty much do what you want, when you want. You are in control of your destiny. It is this freedom and non-linearity that is both thrilling and, for a large number of players, intimidating.

When an entire game world is at your beck and call it can be difficult to get your bearings. Many players tend to fall into the trap of playing a game like RDR like any other shooter, quickly jumping from one mission to the next as if there if a bonus for finishing the game in record time. This is exactly how you don't want to play a Sandbox game like RDR.

RDR is meant to be savored. Where most games are hamburgers, RDR is a seven-course meal, a rich buffet of options and virtual reality that you should be losing yourself in, not rushing to complete. It is estimated that RDR has approximately 100+ hours of gameplay, yet most players will only see about about 40, at the most. This chapter will focus on how to get the most out of the Sandbox genre and RDR specifically.

Take Your Time

There is no time limit in RDR, unless otherwise stated by a mission. You are free to do and go where you want, when you want, how you want and for whatever reason you want. Rockstar Games created a massive world to explore, so you should accept the invitation and enjoy your visit.

Do not rush from mission to mission. Instead, analyze where you are within the game world and take stock of everything within your vicinity. You may find several side-missions on offer, like patrolling a town for criminal activity or picking up a bounty. Head out on your own and explore the area. Let your curiosity lead you around. You never know what you'll find.


Purchase this book or download sample versions for your ebook reader.
(Pages 1-9 show above.)