by
BEN BOVA
Produced by ReAnimus Press
© 1994 by Ben Bova. All rights reserved.
http://ReAnimus.com/authors/benbova
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~~~
To Barbara and Bill, two of the most persistent people I know.
I shall always feel respect for every one who has written a book, let it be what it may, for I had no idea of the trouble, which trying to write common English could cost one.
—Charles Darwin
~~~
Ben Bova, author of more than eighty futuristic novels and nonfiction books, has been involved in science and high technology since the beginning of the space program. Formerly president of Science-fiction and Fantasy Writers of America and President Emeritus of the National Space Society, Bova is a frequent commentator on radio and television, and a popular lecturer. He has also been an editor and an executive in the aerospace industry.
His novels, such as Mars and The Trikon Deception, combine romance, adventure, and scientific accuracy to explore the impact of technological developments on individuals and on society as a whole. His nonfiction books, such as Welcome to Moonbase and Assured Survival, show how modern technology can be used to solve economic, social and political problems.
Bova has taught science fiction writing at Harvard University and at the Hayden Planetarium in New York City. He lectures regularly on topics dealing with the space program, energy, the craft of writing, and the art of predicting the future. His audiences have included the National Geographic Society, government and corporate executive groups, writers’ workshops and university students. He has worked with film makers and television producers, such as Woody Allen, George Lucas and Gene Roddenberry.
Bova has appeared on hundreds of radio and television broadcasts. He was a regular guest on CBS Morning News, and has appeared frequently on Good Morning America and the Today show.
He was editorial director of Omni magazine and editor of Analog magazine. He received the Science Fiction Achievement Award (the “Hugo”) for Best Professional Editor six times.
Chapter One - How to Get Out of the Slushpile
Chapter Three - Character in Science Fiction: Theory
Chapter Four - Character in Science Fiction - Fifteen Miles - A Complete Short Story
Chapter Five - Character in Science Fiction: Practice
Chapter Six - Background in Science Fiction: Theory
Chapter Seven - Background in Science Fiction – Sepulcher - A Complete Short Story
Chapter Eight - Background in Science Fiction: Practice
Chapter Nine - Conflict in Science Fiction: Theory
Chapter Ten - Conflict in Science Fiction - Crisis of the Month - A Complete Short Story
Chapter Eleven - Conflict in Science Fiction: Practice
Chapter Twelve - Plot in Science Fiction: Theory
Chapter Thirteen - Plot in Science Fiction - The Shining Ones - A Complete Short Story
Chapter Fourteen - Plot in Science Fiction: Practice
Chapter Fifteen - Think Before You Write: Preparing for the Novel
Chapter Sixteen - The Long Siege: Writing the Novel
Chapter Seventeen - Into the Cold, Cruel World: Marketing Your Fiction
Chapter Eighteen - The Thematic Novel
Chapter Nineteen - Ideas, Style and Inspiration
All good books are alike in that they are truer than if they had really happened and after you are finished reading one you will feel that all that happened to you and afterwards it all belongs to you; the good and the bad, the ecstasy, the remorse and sorrow, the people and the places and how the weather was. If you can get so that you can give that to people, then you are a writer.
—Ernest Hemingway
All my life I have been a writer.
Well, almost. As far back as I can remember I was writing stories or telling them to friends and family. When I was in junior high school I created a comic strip-strictly for myself; I had no thought of trying to publish it. And I enjoyed reading, enjoyed it immensely. Back in those days, when I was borrowing all the books I was allowed to from the South Philadelphia branch of the Free Library of Philadelphia, I had no way of knowing that every career in writing begins with a love of reading.
It was in South Philadelphia High School for Boys (back in those sexually segregated days) that I encountered Mr. George Paravicini, the tenth-grade English teacher and faculty advisor for the school newspaper, The Southron. Under his patient guidance, I worked on the paper and began to write fiction, as well.
Upon graduation from high school in 1949, the group of us who had produced the school paper for three years and published a spiffy yearbook for our graduating class decided that we would go into the magazine business. We created the nation’s first magazine for teenagers, Campus Town. It was a huge success and a total failure. We published three issues, they were all immediate sellouts, yet somehow we went broke. That convinced us that we probably needed to know more than we did, and we went our separate ways to college.
While I was a staff editor of Campus Town I had my first fiction published. I wrote a short story for each of those three issues. I also had a story accepted by another Philadelphia magazine, for the princely payment of five dollars, but the magazine went bankrupt before they could publish it.
I worked my way through Temple University, getting a degree in journalism in 1954, then took a reporter’s job on a suburban Philadelphia weekly newspaper, The Upper Darby News.
I was still writing fiction, but without much success. Like most fledgling writers, I had to work at a nine-to-five job to buy groceries and pay the rent. I moved from newspapers to aerospace and actually worked on the first U.S. space project, Vanguard, two years before the creation of NASA. Eventually, I became manager of marketing for a high-powered research lab in Massachusetts, the Avco Everett Research Laboratory. In that role I set up the first top-secret meeting in the Pentagon to inform the Department of Defense that we had invented high-power lasers. That was in 1966, and it was the beginning of what is now called the Strategic Defense Initiative, or Star Wars.
My first novel was published in 1959, and I began to have some success as a writer, although still not enough success to leave Avco and become a full-time writer. By then I had a wife and two children.
I became an editor by accident. John W. Campbell, the most powerful and influential editor in the science fiction field, died unexpectedly. I was asked to take his place as editor of Analog Science Fiction-Science Fact magazine, at that time (1971) the top magazine in the SF field. I spent the next eleven years in New York City, as editor of Analog and, later, Omni magazine.
In 1982 I left magazine editing. I have been a full-time writer and occasional lecturer ever since. I have written more than eighty fiction and nonfiction books, a hatful of short stories, and hundreds of articles, reviews and opinion pieces.
When I was an editor of fiction, every week I received some fifty to a hundred story manuscripts from men and women who had never submitted a piece of fiction before. The manuscripts stacked up on my desk daily and formed what is known in the publishing business as “the slushpile.” Every new writer starts in the slushpile. Most writers never get out of it. They simply get tired of receiving rejections and eventually quit writing.
At both Analog and Omni I personally read all the incoming manuscripts. There were no first readers, no assistant readers. The editor read everything. It made for some very long days. And nights. Long—and frustrating. Because in story after story I saw the same basic mistakes being made, the same fundamentals of storytelling being ignored. Stories that began with good ideas or that had stretches of good writing in them would fall apart and become unpublishable simply because the writer had overlooked—or never knew—the basic principles of storytelling.
There are good ways and poor ways to build a story, just as there are good ways and poor ways to build a house. If the writer does not use good techniques, the story will collapse, just as when a builder uses poor techniques his building collapses.
Every writer must bring three major factors to each story that he writes. They are ideas, artistry and craftsmanship.
Ideas will be discussed later in this book; suffice it to say for now that they are nowhere as difficult to find and develop as most new writers fear.
Artistry depends on the individual writer’s talent and commitment to writing. No one can teach artistry to a writer, although many have tried. Artistry depends almost entirely on what is inside the writer: innate talent, heart, guts and drive.
Craftsmanship can be taught, and it is the one area where new writers consistently fall short. In most cases it is simple lack of craftsmanship that prevents a writer from leaving the slushpile. Like a carpenter who has never learned to drive nails straight, writers who have not learned craftsmanship will get nothing but pain for their efforts. That is why I have written this book: to help new writers learn a few things about the craftsmanship that goes into successful stories.
The plan of this book is straightforward. I assume that you want to write publishable fiction, either short stories or novels. I will speak directly to you, just as if we were sitting together in my home discussing craftsmanship face to face.
First, we will talk about science fiction, its special requirements, its special satisfactions. The science fiction field is demanding, but it is the best place for new writers to begin their careers. It is vital, exciting, and offers a close and immediate interaction between readers and writers.
In the next section of the book we will talk about the four main aspects of fiction writing: character, background, conflict and plot. Four short stories of mine will serve as models to illustrate the points we discuss. There are myriads of better and more popular stories to use as examples, of course. I use four of my own because I know exactly how and why they came to be written, what problems they presented to the writer, when they were published, where they met my expectations, and where they failed.
Each of these four areas of study—character, background, conflict and plot—is divided into three parts. The section begins with the chapter “Character: Theory.” After it, is the short story that serves as an example, followed by the chapter “Character: Practice,” showing how the theoretical ideas were handled in the actual story. Then come chapters on background, conflict and plot: theory first, then a short story, followed by a chapter on practice using the story as an illustration.
Next will come a section specifically about writing novels. We will discuss the different demands that novels make on the writer and how successful novelists have met these challenges. We will deal with the things you need to do before you write a novel, and then the actual writing task. The next chapter, on marketing, will discuss how to go about selling your work, both novels and short fiction.
Finally, there will be a wrap-up section in which we discuss ideas, style, and a few other things.
This book is not an exhaustive text on the techniques of writing.
I assume that you know how to construct an English sentence and how to put sentences together into readable paragraphs. We will not spend a chapter, or even a few pages, discussing the importance of using strong verbs or the active versus the passive voice or the proper use of adjectives and adverbs. All these things you should have acquired in high school English classes. If you don’t understand them now, go back and learn them before going any further.
There are many graduates of high school and college courses in creative writing who have been taught how to write lovely paragraphs, but who have never learned how to construct a story. Creative writing courses hardly ever teach story construction. This book deals with construction techniques. It is intended as a practical guide for those who want to write commercial fiction and sell it to magazine and book editors.
We will concentrate on the craft of writing, on the techniques of telling a story in print. Some critics may consider this too simple, too mechanistic, for aspiring writers to care about. But, as I said earlier, it is the poor craftsmanship of most stories that prevents them from being published.
Good story-writing certainly has a mechanical side to it. You cannot get readers interested in a wandering, pointless tale any more than you can get someone to buy a house that has no roof.
Since the time when storytelling began, probably back in the Ice Ages, people have developed workable, usable, successful techniques for telling their tales. Storytellers use those techniques today, whether they are sitting around a campfire or in a Hollywood office. The techniques have changed very little over the centuries because the human brain has not changed. We still receive information and assimilate it in our minds in the same way our ancestors did. Our basic neural wiring has not changed, so the techniques of storytelling, of putting information into that human neural wiring, are basically unchanged.
Homer used these techniques. So did Goethe and Shakespeare.
And so will you, if and when you become a successful storyteller. I hope this book will help you along that path.
If science fiction is escapist, it’s escape into reality.
—Isaac Asimov
This book is basically about science fiction writing, although the techniques for writing science fiction can be used for any kind of fiction writing.
There are three main reasons for concentrating on science fiction, but before I enumerate them I should define exactly what I mean by science fiction.
Science fiction stories are those in which some aspect of future science or high technology is so integral to the story that, if you take away the science or technology, the story collapses.
Think of Frankenstein. Take the scientific element out of Mary Wollstonecraft Shelley’s novel and what is left? A failed medical student and not much more.
You may be surprised to realize that most of the books and magazine stories published under the science fiction rubric fail to meet this criterion. The science fiction category is very broad: it includes fantasy, horror, and speculative tales of the future in which science plays little or no part at all.
From here on, when I say science fiction, I mean stories that meet the definition given above. Other areas of the field I will call SF. The term sci-fi, which most science fiction writers loathe, I will reserve for those motion pictures that claim to be science fiction but are actually based on comic strips. Or worse.
The three reasons this book concentrates on science fiction story-writing are:
1. In today’s commercial fiction market, SF is one of the few areas open to new writers, whether they are writing short stories or novels. Mysteries, gothics, romances, and other categories of commercial fiction are much more limited and specialized, especially for the short-story writer, but SF is as wide open as the infinite heavens. SF magazines actively seek new writers, and SF books consistently account for roughly 10 percent of the fiction books published each year in the United States. The SF community is quick to recognize new talent.
2. Science fiction presents to a writer challenges and problems that cannot be found in other forms of fiction. In addition to all the usual problems of writing, science fiction stories must also have strong and believable scientific or technical backgrounds. Isaac Asimov often declared that writing science fiction was more difficult than any other kind of writing. He should have known; he wrote everything from mysteries to learned tomes on the Bible and Shakespeare. If you can handle science fiction skillfully, chances are you will be able to write other types of fiction or nonfiction with ease.
3. Science fiction is the field in which I have done most of my work, both as a writer and an editor. Although most of my novels are written for the general audience, since they almost always deal with scientists and high technology they are usually marketed under the SF category. My eleven years as a magazine editor at Analog and Omni were strictly within the science fiction field, and I won six Science Fiction Achievement Awards (called the Hugo) for Best Professional Editor during that time.
Science fiction has become known as “the literature of ideas,” so much so that some critics have disparagingly pointed out that many SF stories have The Idea as their hero, with very little else to recommend them. Ideas are important in science fiction. They are a necessary ingredient of any good SF tale. But the ideas themselves should not be the be-all and end-all of every story. (Ideas and idea-generation are discussed in chapter nineteen.)
Very often it is the idea content of good science fiction that attracts new writers to this exciting yet demanding field. (And please note that new writers are not necessarily youngsters; many men and women turn to writing fiction after establishing successful careers in other fields.) Science fiction’s sense of wonder attracts new writers. And why not? Look at the playground they have for themselves! There’s the entire universe of stars and galaxies, and all of the past, present, and future to write about. Science fiction stories can be set anywhere and anytime. There’s interstellar flight, time travel, immortality, genetic engineering, nanotechnology, behavior control, telepathy and other types of extrasensory perception (ESP), colonies in space, new technologies, explorations of the vast cosmos or the inner landscapes of the mind.
John W. Campbell, most influential of all science fiction editors, fondly compared science fiction to other forms of literature in this way: He would spread his arms wide (and he had long arms) and declaim, “This is science fiction! All the universe, past, present and future.” Then he would hold up a thumb and forefinger about half an inch apart and say, “This is all the other kinds of fiction.”
All the other kinds of fiction restrict themselves to the here-and-now, or to the known past. All other forms of fiction are set here on Earth, under a sky that is blue and ground that is solid beneath your feet. Science fiction deals with all of creation, of which our Earth and our time are merely a small part. Science fiction can vault far into the future or deep into the past.
But even more fascinating for the writer (and the reader) of science fiction is the way these ideas can be used to develop stories about people. That is what fiction is about—people. In science fiction, some of the “people” may not look very human; they may be alien creatures or intelligent robots or sentient sequoia trees. They may live on strange, wild, exotic worlds. Yet they will always face incredible problems and strive to surmount them. Sometimes they will win, sometimes lose. But they will always strive, because at the core of every good science fiction story is the very fundamental faith that we can use our own intelligence to understand the universe and solve our problems.
All those weird backgrounds and fantastic ideas, all those special ingredients of science fiction, are a set of tricks that writers use to place their characters in the desperate situations where they will have to do their very best, or their very worst, to survive. For fiction is an examination of the human spirit, placing that spirit in a crucible where we can test its true worth. In science fiction we can go far beyond the boundaries of the here-and-now to put that crucible any place and any time we want to, and make the testing fire as hot as can be imagined.
That is science fiction’s special advantage and its special challenge: going beyond the boundaries of the here-and-now to test the human spirit in new and ever-more-powerful ways.
This means that the SF field can encompass a tremendous variety of story types, from the hard-core science-based fiction that I usually write to the softer SF of writers such as Ray Bradbury and Harlan Ellison, and from glitzy Hollywood “sci-fi” flicks to the various kinds of fantasy and horror that now crowd the SF field. Hard-core science fiction, the type that is based on the world as we know it, has been my life. I have been reading it since junior high school, writing it for more than four decades.
Over the past few years, several editors have told me that they are longing to see hard-core science fiction stories. They tell me they are glutted with soft SF and fantasy and other types of stories. There is a demand for science fiction material that is not being met by the writers.
Why is this so? Perhaps it is because honest science fiction is the toughest kind of fiction to write. Every time I hear the term “hard science fiction,” I think to myself, “Hard? It’s goddamned exhausting, that’s what it is!”
Every good science fiction story must present to the reader a world that no one has ever seen before. You cannot take it for granted that the sky is blue, that chairs have legs, or that what goes up must come down. In a good science fiction story the writer is presenting a new world in a fresh universe. In addition to all the other things that a good story must accomplish, a good science fiction tale must present the ground rules—and use them consistently—without stopping the flow of the narrative.
In other forms of fiction the writer must create believable characters and set them in conflict to generate an interesting story. In science fiction the writer must do all this and much more. Where in the universe is the story set? Is it even in our universe? Are we in the future or the distant past? Is there a planet under our feet or are we dangling in zero gravity? The science fiction writer must set the stage carefully and show it to the reader without letting the stage settings steal the attention from the characters and their problems.
Indeed, one of the faults found with science fiction by outsiders is that all too frequently the underlying idea or the exotic background is all that the story has going for it. The characters, the plot, everything else becomes quite secondary to the ideas.
Where anything is possible, everything has to be explained. Yet the modern writer does not have the luxury of spending a chapter or two giving the life history of each major character, the way Victorian writers did. Or page after page of pseudoscientific justification for each new scientific wonder, the way the pulp magazines of the 1920s and 1930s did.
Very well then, if science fiction is so tough to write, why bother?
Because of its power, that’s why.
This tremendous latitude, this ability to set a story anywhere and anytime, not only presents the writer with a massive set of problems, it also gives the writer the marvelous opportunity—and perhaps the responsibility—to offer a powerful commentary on the world of today by showing it reflected in an imaginary world of tomorrow (or, in some cases, of distant yesterdays).
Some people have praised science fiction for its predictions. Nuclear power, space flight, computers, and most of the technological trappings of today’s world were predicted in science fiction tales more than half a century ago. More important, I think, is that science fiction stories also predicted the Cold War, the global population explosion, environmental pollution, and many of the social problems we are wrestling with today.
Picture the history of the human race as a vast migration through time, thousands of millions of people wandering through the centuries. The writers of science fiction are the scouts, the explorers, the pathfinders who venture out ahead and look over the landscape, then send back stories that warn of the harsh desert up ahead, the thorny paths to be avoided, or tales that dazzle us with reports of beautiful wooded hills and clear streams and sunny grasslands that lie just over the horizon.
Those who read science fiction never fall victim to future shock. They have seen the future in the stories we have written for them. That is a glittering aspiration for a writer. And a heavy responsibility.
What is either a picture or a novel that is not character?
—Henry James
All fiction is based on character.
That is, every fiction story hinges on the writer’s handling of the people in the story. In particular, it is the central character, or protagonist, who makes the difference between a good story and a bad one.
In fact, you can define a story as the prose description of a character attempting to solve a problem-nothing more. And nothing less.
In science fiction, the character need not be a human being. Science fiction stories have been written in which the protagonist is a robot, an alien from another world, a supernatural being, an animal or even a plant. But in each case, the story was successful only if the protagonist—no matter what he/she/it looked like or was made of—behaved like a human being.
Readers come to stories for enjoyment. They do not want to be bored or confused. They do not want to be preached to. If a reader starts a story about a machine or a tree or a pintail duck, and the protagonist has no human traits at all—it simply grinds its gears or sways in the wind or lays eggs—the reader will quickly put the story down and turn to something else. But give the protagonist a human problem, such as survival, and let it struggle to solve that problem, and the reader will be able to enjoy the story.
A story is like any other form of entertainment: It must catch the audience’s interest and then hold it. A printed story has enormous advantages over every other form of entertainment, because the written word can appeal directly to the reader’s imagination. A writer can unlock the reader’s imagination and take the reader on an exciting journey to strange and wonderful lands, using nothing more than ink and paper. A writer does not need a crew of actors, directors, musicians, stagehands, cameramen or props, sets, curtains, lights. All a writer needs is a writing tool with which to speak directly to the reader.
On the other hand, the writer never meets the reader. You can’t stand at a reader’s elbow and explain the things that puzzle him; you can’t advise the reader to skip the next few paragraphs because they are really not necessary to understand the story and should have been taken out. The writer must put down everything she wants to say, in print, and hope that the reader will see and hear and feel and taste and smell the things that the writer wants to get across. You are asking the reader to understand what was in your mind while you were writing, to understand it by deciphering those strange ink marks on the paper.
Your job as a writer is to make the reader live in your story. You must make the reader forget that he is sitting in a rather uncomfortable chair, squinting at the page in poor light, while all sorts of distractions poke at him. You want your reader to believe that he is actually in the world of your imagination, the world you have created, climbing up that mountain you’ve written about, struggling against the cold and ice to find the treasure that you planted up at the peak.
The easiest way—in fact, the only good way—to make the reader live in your story is to give the reader a character that he wants to be.
Let the reader imagine that she is Anna Karenina, facing a tragic choice between love and family. Or David Hawkins being chased by pirates across Treasure Island. Let the reader live the life of Nick Adams or Tugboat Annie or Sherlock Holmes or Cinderella.
How do you do this? There are two major things to keep in mind.
First, remember that every story is essentially the description of a character struggling to solve a problem. Pick your central character with care. The protagonist must be interesting enough, and have a grievous-enough problem, to make the reader care about her. Often the protagonist is called the viewpoint character, because the story is told from that character’s point of view. It is the protagonist’s story that you are telling, and she must be strong enough to carry the story.
Select a protagonist (or viewpoint character) who has great strengths and at least one glaring weakness, and then give him a staggering problem. Think of Hamlet, Shakespeare’s Prince of Denmark. He was strong, intelligent, handsome, loyal, a natural leader; yet he was indecisive, uncertain of himself, and this was his eventual undoing. If Hamlet had been asked to lead an army or woo a lady or get straight As at the university, he could have done it easily. But Shakespeare gave him a problem that preyed on his weakness, not his strength. This is what every good writer must do. Once you have decided who your protagonist will be and you know his strengths and weaknesses, hit him where it hurts most! Develop an instinct for the jugular. Give your main character a problem that she cannot solve, and then make it as difficult as possible for her to struggle out of her dilemma.
I want to borrow a marvelous technique from William Foster-Harris, who was a fine teacher of writing at the University of Oklahoma. He hit upon the technique of visualizing story characters’ problems in the form of a simple equation: Emotion A vs. Emotion B. For example, you might depict Hamlet as a case of revenge vs. self-doubt. Think of the characters you have loved best in the stories you have read. Each of them was torn by conflicting emotions, from the Biblical patriarch Abraham’s obedience vs. love, when commanded by God to sacrifice his son Isaac, to the greed vs. loyalty often displayed by my own quixotic character, Sam Gunn.
Whenever you start to think about a character for a story, even a secondary character, try to sum up his or her essential characteristics in this simple formula. Don’t let the simplicity of this approach fool you. If you can’t capture a character by a straightforward emotion vs. emotion equation, then you haven’t thought out the character well enough to begin writing. Of course, for minor characters this isn’t necessary. But it certainly is vital for the protagonist, and it can be just as important for the secondary characters, too.
With this approach, you begin to understand that the protagonist’s real problem is inside her head. The basic conflict of the story, the mainspring that drives it onward, is an emotional conflict inside the mind of the protagonist. The other conflicts in the story stem from this source, as we will see in more detail in the chapters on conflict.
And never let the protagonist know that she will win! Many stories are written in which a very capable and interesting protagonist faces a monumental set of problems. Then she goes about solving them without ever trembling, doubting herself or even perspiring! The protagonist knows she is safe and will be successful, because the writer knows that the story will end happily. This makes for an unbelievable and boring story. Who is going to worry about the world cracking in half when the heroine doesn’t worry about it? Certainly not the reader!
The reader must be hanging on tenterhooks of doubt and suspense up until the very end of the story. Which means that the protagonist must be equally in doubt about the outcome.
And there is always a price to be paid. In a well-crafted story the protagonist cannot win unless he surrenders something of inestimable value to himself. In other words, he has got to lose something, and the reader will be in a fever of anticipation trying to figure out what he is going to lose.
The unruffled, supercool, utterly capable hero is one of the most widespread stereotypes of poor fiction, and especially of poor SF. Like all stereotypes, he makes for a boring and unbelievable story.
When a writer stocks a story with stereotypes—the brilliant but naive scientist; the jut-jawed, two-fisted hero; the beautiful but helpless young woman; the evil, reptilian aliens—the writer is merely signaling to the editor that he hasn’t thought very deeply about his story.
Stereotype characters are prefabricated parts. Somebody else created these types long ago, and the new writer is merely borrowing them. They are old, shopworn, and generally made of cardboard. A good writer is like a good architect: Every story he creates should be an original, with characters and settings designed specifically for that individual story. Not somebody else’s prefabricated parts.
Writers who go into the prefab business are called hacks, and a new writer who starts as a hack never gets very far. It is bad enough to turn into a hack once you have become established; many popular writers on the best-seller lists have done that.
Look around you. You are surrounded by characters every day. How many stereotypes do you see? A jovial Irishman? A singing Italian? A lovesick teenager? A chalk-dusty schoolteacher? An arrogant policeman? An officious administrator?
Look a little deeper. If you begin to study these people and get to know them, you will find that every one is an individual. Each has a unique personality, a distinct set of problems, habits, joys and fears. These are the characters you should write about. Watch them carefully. Study their strengths and weaknesses. Stress the points that make them different from everyone else, the traits that are uniquely theirs.
Ask yourself what kinds of problems would hurt them the worst. Then get to your keyboard and tell the world about it.
You might think that the people around you are hardly material for a science fiction story. Think again. People are people, and we will carry our human traits and problems to the farthest corners of the universe. Good science fiction stories, like all good fiction, are about people.
In a short story, it is important to show the entire story through the protagonist’s point of view. Viewpoint can shift from one character to another in a novel, if it is absolutely necessary, but within the brief confines of a short story it is best to stick to one viewpoint character and show the entire tale through that character’s eyes.
Even if you write the story in the third person, put nothing on paper that the protagonist has not experienced firsthand. In a novel, where you may shift viewpoint from one character to another, it is best to write each individual scene from one character’s viewpoint alone. In a short story, I repeat, tell the entire Story from the protagonist’s point of view.
This limits you, I know. The protagonist must be in every scene, and you can’t tell the reader anything that the protagonist does not know. But in return for these problems you get a story that is immediate and real. When the protagonist is puzzled, the reader is puzzled; when the protagonist feels pain, the reader aches; when the protagonist wins against all odds, the reader triumphs. In other words, the reader has been living the story, not merely reading some words off a page.
You might be tempted to write the story in the first person:
I felt the wind whipping at my clothes, cold and sharp and stinging. My pulse was roaring in my ears. I looked down; it was a long way to fall....
But you can get almost the same sense of immediacy from a third-person viewpoint, if you restrict yourself to writing only what the protagonist senses:
He felt the wind whipping at his clothes, cold and sharp and stinging. His pulse was roaring in his ears. He looked down; it was a long way to fall....
This kind of close and immediate third-person viewpoint has the benefit of being far enough removed from the protagonist so that you can be a little more objective about him. For example, it is very tough to make your protagonist describe himself:
I’m six feet tall and very solidly built. My hair is blond and wavy; women like to run their fingers through it.
In the third-person viewpoint, the same description does not sound obnoxious at all:
Jack was six feet tall and very solidly built. His hair was blond and wavy; women liked to run their fingers through it.
Also, when you write in the third person, you can step away from the protagonist if it is absolutely necessary to tell the reader something that the protagonist does not know:
Despite Jack’s good looks, Sheryl hated him. She had never let him know this; she wanted him to think....
This kind of information sometimes has to be given to the reader. But think long and hard before you step away from your viewpoint character. It can be a very dangerous step, more confusing to the reader than helpful. The best rule is to stay with the protagonist at all times, unless it is absolutely impossible to say what needs to be said.
Use your protagonist’s five senses to make certain that the story has as much sensory reality as possible. Check each page of your manuscript to see how many of the protagonist’s senses are used. If a page has nothing but what the protagonist saw, or only what she heard, rewrite that page so that the sense of touch or taste or smell comes into play. It is astounding how much more vivid that makes the story.
Where do you find a strong protagonist, and what kind of problems can you give her?
Every story you write will be at least partially autobiographical, and every protagonist you create will contain more than a little of yourself. That is what makes writing such an emotional pursuit: You are revealing yourself, putting your heart and guts out on public display every time you write a story. When a story is rejected or a published story is battered by the critics or it fails to sell well, it is as if you yourself are being kicked, folded, stapled and mutilated. When a story sells or someone tells you she liked it or it wins an award, there is no amount of money in the world that can buy that feeling of elation. Each story you write is a part of you. Writers don’t use ink, they use their own blood. And the reason most people stop writing is they can’t stand the emotional strain, or they don’t have the emotional need to write.
All this adds up to a simple fact: Your protagonists will be you, to a large degree, together with some mixture of people you know. Beginning writers are always advised to write about people and things that they know firsthand. Experienced writers are never told this, because they have learned the lesson thoroughly. No one ever writes about anything that she has not experienced firsthand. Never. It cannot be done.
Really? In a few moments you are going to read “Fifteen Miles,” a story about a man trying to walk across fifteen miles of the moon’s surface, an astronaut who is dragging back the injured body of a fellow astronaut. I have not been to the moon.
I have never had to carry an injured friend through a wilderness for fifteen feet, let alone fifteen miles. So, where is my firsthand experience?
I know the people in that story firsthand. I have lived with Chester Arthur Kinsman in my head for almost half a century. I have written dozens of short stories and several novels about him. Almost all of them were rejected, and even “Fifteen Miles” was bounced by the first editor I sent it to. Kinsman and I learned to write together. Father Lemoyne and Bok, the astronomer, are also people I know, composites of many people I have met and worked with over the years.
“Fifteen Miles” was written before the Apollo program put astronauts on the moon. But it could not have been written before space probes such as Ranger and Surveyor photographed the lunar surface so thoroughly. I wrote the story literally surrounded by photos and maps of the area in which the action takes place. I worked in the aerospace industry for many years and became familiar with the kinds of equipment that will be used when we return to the moon for longer explorations. I have met and worked with the people involved in the space program. I have watched and read volumes of testimony before congressional committees, which is where the quotation that opens the story comes from.
All this is firsthand experience, of a kind. To this experience must come a touch of imagination. That touch came to me when I read Jack London’s story “To Light a Fire.” As I lived London’s story and felt the bitter cold of the Yukon freezing me, somewhere deep in the back of my mind a tiny voice said to me, “If Jack London were alive today, he’d still be writing stories about men struggling against the wilderness... but they’d be set on the moon, rather than on Earth.”
Immediately the title, “Fifteen Miles,” formed itself in my mind. I wanted to do a story about how difficult it might be to walk across fifteen miles of lunar landscape.