Excerpt for War Gaming Strategic, Physiological Warfare by Lewis Spencer, available in its entirety at Smashwords

Computer War-Games

Strategic, Physiological Warfare

Smashwords Editions

Copyright 2011 Coall Publishing

Written by: Lewis Spencer

License Notes

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War Gaming

Strategic, Physiological Warfare

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When playing the game, remember that if there is no safety to that game, you can cohort other players to fight each other.

Competition in ability, pride of force size, or blatant trailing one team into another for active engagement being good ways to augment your arsenal in game play.

Remember that if the counter force is too powerful or you, all citizens, faculties, and any moveable object become your full resource in the stopping, impeding of their forces movement. All such unites and many buildings expected destroyed either way, if your opponents arrive. Diverting attention can also involve sending groups to distract the other player, possibly causing them to forget to build and supply their active forces. With an active engagement made impossible until you build your forces, a series of small conflicts can divert attentions from opponents.


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